[Player Events] Zone Fetch Settings from QS if Enabled (#4915)

* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
This commit is contained in:
Chris Miles
2025-06-25 12:21:35 -05:00
committed by GitHub
parent f025e5741b
commit fb4d003e19
13 changed files with 151 additions and 24 deletions
+5 -4
View File
@@ -16,11 +16,12 @@ class ZoneServer : public WorldTCPConnection {
public:
ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection, EQ::Net::ConsoleServer *in_console);
~ZoneServer();
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
bool GetIsZoneConnected() { return m_is_zone_connected; }
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
bool GetIsZoneConnected() { return m_is_zone_connected; }
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
std::string GetUUID() const { return m_connection->GetUUID(); }
void SendPlayerEventLogSettings();
private:
std::shared_ptr<EQ::Net::ServertalkServerConnection> m_connection{};