[Player Events] Zone Fetch Settings from QS if Enabled (#4915)

* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
This commit is contained in:
Chris Miles
2025-06-25 12:21:35 -05:00
committed by GitHub
parent f025e5741b
commit fb4d003e19
13 changed files with 151 additions and 24 deletions
+25
View File
@@ -7,6 +7,7 @@
extern DiscordManager discord_manager;
ZoneServer::ZoneServer(
std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection,
EQ::Net::ConsoleServer *in_console
@@ -46,3 +47,27 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
}
}
void ZoneServer::SendPlayerEventLogSettings()
{
EQ::Net::DynamicPacket dyn_pack;
std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings(
player_event_logs.GetSettings(),
player_event_logs.GetSettings() + PlayerEvent::EventType::MAX
);
dyn_pack.PutSerialize(0, settings);
auto packet_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(
ServerOP_SendPlayerEventSettings,
static_cast<uint32_t>(packet_size)
);
auto* buf = reinterpret_cast<ServerSendPlayerEvent_Struct*>(pack->pBuffer);
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
SendPacket(pack.release());
}