[Player Events] Zone Fetch Settings from QS if Enabled (#4915)

* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
This commit is contained in:
Chris Miles
2025-06-25 12:21:35 -05:00
committed by GitHub
parent f025e5741b
commit fb4d003e19
13 changed files with 151 additions and 24 deletions
+4
View File
@@ -21,10 +21,13 @@
#include <string.h>
#include <time.h>
#include "zonelist.h"
extern WorldServer worldserver;
extern const queryservconfig *Config;
extern QSDatabase qs_database;
extern LFGuildManager lfguildmanager;
extern ZSList zs_list;
WorldServer::WorldServer()
{
@@ -78,6 +81,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (o->type == ServerReload::Type::Logs) {
LogSys.LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
zs_list.SendPlayerEventLogSettings();
}
break;