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Rule-based update to 'Bind Wound' behavior
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@@ -145,6 +145,8 @@ RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpo
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RULE_BOOL(Character, EnableAvoidanceCap, false)
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RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
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RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
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RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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