Rule-based update to 'Bind Wound' behavior

This commit is contained in:
Uleat
2016-09-03 17:08:48 -04:00
parent 7c40bcff53
commit fb308eaa01
4 changed files with 111 additions and 44 deletions
+2
View File
@@ -145,6 +145,8 @@ RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpo
RULE_BOOL(Character, EnableAvoidanceCap, false)
RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)