Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).

Clean up of target type direction code, implemented use of aemaxtargets field for it.
This commit is contained in:
KayenEQ 2014-11-13 02:25:18 -05:00
parent 16f72be898
commit fabe93e548
7 changed files with 178 additions and 51 deletions

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@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
------------------------------------------------------- -------------------------------------------------------
== 11/13/2014 ==
Kayen: Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
== 11/12/2014 == == 11/12/2014 ==
Uleat: Changed 'GMTrainee' struct to reflect the actual client hard-coded max skill count (100) - applies to all currently supported clients (6.2->RoF) Uleat: Changed 'GMTrainee' struct to reflect the actual client hard-coded max skill count (100) - applies to all currently supported clients (6.2->RoF)

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@ -131,7 +131,7 @@ typedef enum {
/* 41 */ ST_Group = 0x29, /* 41 */ ST_Group = 0x29,
/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles /* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
/* 43 */ ST_GroupClientAndPet = 0x2b, /* 43 */ ST_GroupClientAndPet = 0x2b,
/* 44 */ //ST_Beam = 0x2c, //like directional but facing in front of you always /* 44 */ ST_Beam = 0x2c,
/* 45 */ ST_Ring = 0x2d, /* 45 */ ST_Ring = 0x2d,
/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target /* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
/* 47 */ ST_PetMaster = 0x2f, // uses the master as target /* 47 */ ST_PetMaster = 0x2f, // uses the master as target

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@ -495,6 +495,7 @@ typedef enum {
GroupSpell, // causes effect to caster + target's group GroupSpell, // causes effect to caster + target's group
CAHateList, // causes effect to all people on caster's hate list within some range CAHateList, // causes effect to all people on caster's hate list within some range
DirectionalAE, DirectionalAE,
Beam,
TargetRing, TargetRing,
CastActUnknown CastActUnknown
} CastAction_type; } CastAction_type;

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@ -300,6 +300,8 @@ Mob::Mob(const char* in_name,
held = false; held = false;
nocast = false; nocast = false;
focused = false; focused = false;
_IsTempPet = false;
pet_owner_client = false;
attacked_count = 0; attacked_count = 0;
mezzed = false; mezzed = false;

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@ -235,7 +235,9 @@ public:
void ResourceTap(int32 damage, uint16 spell_id); void ResourceTap(int32 damage, uint16 spell_id);
void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker); void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id); bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
void BeamDirectional(uint16 spell_id, int16 resist_adjust);
void ConeDirectional(uint16 spell_id, int16 resist_adjust);
//Buff //Buff
void BuffProcess(); void BuffProcess();
@ -674,6 +676,10 @@ public:
bool HadTempPets() const { return(hasTempPet); } bool HadTempPets() const { return(hasTempPet); }
void TempPets(bool i) { hasTempPet = i; } void TempPets(bool i) { hasTempPet = i; }
bool HasPetAffinity() { if (aabonuses.GivePetGroupTarget || itembonuses.GivePetGroupTarget || spellbonuses.GivePetGroupTarget) return true; return false; } bool HasPetAffinity() { if (aabonuses.GivePetGroupTarget || itembonuses.GivePetGroupTarget || spellbonuses.GivePetGroupTarget) return true; return false; }
inline bool IsPetOwnerClient() const { return pet_owner_client; }
inline void SetPetOwnerClient(bool value) { pet_owner_client = value; }
inline bool IsTempPet() const { return _IsTempPet; }
inline void SetTempPet(bool value) { _IsTempPet = value; }
inline const bodyType GetBodyType() const { return bodytype; } inline const bodyType GetBodyType() const { return bodytype; }
inline const bodyType GetOrigBodyType() const { return orig_bodytype; } inline const bodyType GetOrigBodyType() const { return orig_bodytype; }
@ -1225,6 +1231,8 @@ protected:
//temppet //temppet
bool hasTempPet; bool hasTempPet;
bool _IsTempPet;
bool pet_owner_client; //Flags regular and pets as belonging to a client
EGNode *_egnode; //the EG node we are in EGNode *_egnode; //the EG node we are in
float tarx; float tarx;

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@ -1847,6 +1847,7 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
Client *c = entity_list.GetClientByID(GetSwarmOwner()); Client *c = entity_list.GetClientByID(GetSwarmOwner());
if(c) { if(c) {
SetAllowBeneficial(1); //Allow client cast swarm pets to be heal/buffed. SetAllowBeneficial(1); //Allow client cast swarm pets to be heal/buffed.
SetPetOwnerClient(true);
//This is a hack to allow CLIENT swarm pets NOT to be targeted with F8. Warning: Will turn name 'Yellow'! //This is a hack to allow CLIENT swarm pets NOT to be targeted with F8. Warning: Will turn name 'Yellow'!
if (RuleB(Pets, SwarmPetNotTargetableWithHotKey)) if (RuleB(Pets, SwarmPetNotTargetableWithHotKey))
ns->spawn.IsMercenary = 1; ns->spawn.IsMercenary = 1;
@ -1862,16 +1863,20 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.is_pet = 1; ns->spawn.is_pet = 1;
if (!IsCharmed() && GetOwnerID()) { if (!IsCharmed() && GetOwnerID()) {
Client *c = entity_list.GetClientByID(GetOwnerID()); Client *c = entity_list.GetClientByID(GetOwnerID());
if(c) if(c){
SetPetOwnerClient(true);
sprintf(ns->spawn.lastName, "%s's Pet", c->GetName()); sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
}
} }
else if (GetSwarmOwner()) { else if (GetSwarmOwner()) {
ns->spawn.bodytype = 11; ns->spawn.bodytype = 11;
if(!IsCharmed()) if(!IsCharmed())
{ {
Client *c = entity_list.GetClientByID(GetSwarmOwner()); Client *c = entity_list.GetClientByID(GetSwarmOwner());
if(c) if(c){
SetPetOwnerClient(true);
sprintf(ns->spawn.lastName, "%s's Pet", c->GetName()); sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
}
} }
} }
} }
@ -1880,8 +1885,10 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.is_pet = 1; ns->spawn.is_pet = 1;
if (!IsCharmed() && GetOwnerID()) { if (!IsCharmed() && GetOwnerID()) {
Client *c = entity_list.GetClientByID(GetOwnerID()); Client *c = entity_list.GetClientByID(GetOwnerID());
if(c) if(c){
SetPetOwnerClient(true);
sprintf(ns->spawn.lastName, "%s's Pet", c->GetName()); sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
}
} }
} else } else
ns->spawn.is_pet = 0; ns->spawn.is_pet = 0;

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@ -369,6 +369,7 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
spell.targettype == ST_Self || spell.targettype == ST_Self ||
spell.targettype == ST_AECaster || spell.targettype == ST_AECaster ||
spell.targettype == ST_Ring || spell.targettype == ST_Ring ||
spell.targettype == ST_Beam ||
spell.targettype == ST_TargetOptional) && target_id == 0) spell.targettype == ST_TargetOptional) && target_id == 0)
{ {
mlog(SPELLS__CASTING, "Spell %d auto-targeted the caster. Group? %d, target type %d", spell_id, IsGroupSpell(spell_id), spell.targettype); mlog(SPELLS__CASTING, "Spell %d auto-targeted the caster. Group? %d, target type %d", spell_id, IsGroupSpell(spell_id), spell.targettype);
@ -1803,6 +1804,14 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
break; break;
} }
case ST_Beam:
{
CastAction = Beam;
spell_target = nullptr;
ae_center = nullptr;
break;
}
case ST_Ring: case ST_Ring:
{ {
CastAction = TargetRing; CastAction = TargetRing;
@ -2126,54 +2135,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
case DirectionalAE: case DirectionalAE:
{ {
float angle_start = spells[spell_id].directional_start + (GetHeading() * 360.0f / 256.0f); ConeDirectional(spell_id, resist_adjust);
float angle_end = spells[spell_id].directional_end + (GetHeading() * 360.0f / 256.0f);
while(angle_start > 360.0f)
angle_start -= 360.0f;
while(angle_end > 360.0f)
angle_end -= 360.0f;
std::list<Mob*> targets_in_range;
std::list<Mob*>::iterator iter;
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
iter = targets_in_range.begin();
while(iter != targets_in_range.end())
{
float heading_to_target = (CalculateHeadingToTarget((*iter)->GetX(), (*iter)->GetY()) * 360.0f / 256.0f);
while(heading_to_target < 0.0f)
heading_to_target += 360.0f;
while(heading_to_target > 360.0f)
heading_to_target -= 360.0f;
if(angle_start > angle_end)
{
if((heading_to_target >= angle_start && heading_to_target <= 360.0f) ||
(heading_to_target >= 0.0f && heading_to_target <= angle_end))
{
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
}
}
}
else
{
if(heading_to_target >= angle_start && heading_to_target <= angle_end)
{
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
}
}
}
++iter;
}
break; break;
} }
case Beam:
{
BeamDirectional(spell_id, resist_adjust);
break;
}
case TargetRing: case TargetRing:
{ {
@ -5385,3 +5355,139 @@ void Client::SendSpellAnim(uint16 targetid, uint16 spell_id)
app.priority = 1; app.priority = 1;
entity_list.QueueCloseClients(this, &app); entity_list.QueueCloseClients(this, &app);
} }
void Mob::CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ)
{
if (!distance) { return; }
if (!MaxZDiff) { MaxZDiff = 5; }
float ReverseHeading = 256 - heading;
float ConvertAngle = ReverseHeading * 1.40625f;
if (ConvertAngle <= 270)
ConvertAngle = ConvertAngle + 90;
else
ConvertAngle = ConvertAngle - 270;
float Radian = ConvertAngle * (3.1415927f / 180.0f);
float CircleX = distance * cos(Radian);
float CircleY = distance * sin(Radian);
dX = CircleX + StartX;
dY = CircleY + StartY;
dZ = FindGroundZ(dX, dY, MaxZDiff);
}
void Mob::BeamDirectional(uint16 spell_id, int16 resist_adjust)
{
int maxtarget_count = 0;
bool beneficial_targets = false;
if (IsBeneficialSpell(spell_id) && IsClient())
beneficial_targets = true;
std::list<Mob*> targets_in_range;
std::list<Mob*>::iterator iter;
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].range, spells[spell_id].range / 2, targets_in_range);
iter = targets_in_range.begin();
float dX = 0;
float dY = 0;
float dZ = 0;
CalcDestFromHeading(GetHeading(), spells[spell_id].range, 5, GetX(), GetY(), dX, dY, dZ);
dZ = GetZ();
//FIND SLOPE: Put it into the form y = mx + b
float m = (dY - GetY()) / (dX - GetX());
float b = (GetY() * dX - dY * GetX()) / (dX - GetX());
while(iter != targets_in_range.end())
{
if (!(*iter) || (beneficial_targets && ((*iter)->IsNPC() && !(*iter)->IsPetOwnerClient()))
|| (*iter)->BehindMob(this, (*iter)->GetX(),(*iter)->GetY())){
++iter;
continue;
}
//# shortest distance from line to target point
float d = abs( (*iter)->GetY() - m * (*iter)->GetX() - b) / sqrt(m * m + 1);
if (d <= spells[spell_id].aoerange)
{
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los) {
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
maxtarget_count++;
}
if (maxtarget_count >= spells[spell_id].aemaxtargets)
return;
}
++iter;
}
}
void Mob::ConeDirectional(uint16 spell_id, int16 resist_adjust)
{
int maxtarget_count = 0;
bool beneficial_targets = false;
if (IsBeneficialSpell(spell_id) && IsClient())
beneficial_targets = true;
float angle_start = spells[spell_id].directional_start + (GetHeading() * 360.0f / 256.0f);
float angle_end = spells[spell_id].directional_end + (GetHeading() * 360.0f / 256.0f);
while(angle_start > 360.0f)
angle_start -= 360.0f;
while(angle_end > 360.0f)
angle_end -= 360.0f;
std::list<Mob*> targets_in_range;
std::list<Mob*>::iterator iter;
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
iter = targets_in_range.begin();
while(iter != targets_in_range.end()){
if (!(*iter) || (beneficial_targets && ((*iter)->IsNPC() && !(*iter)->IsPetOwnerClient()))){
++iter;
continue;
}
float heading_to_target = (CalculateHeadingToTarget((*iter)->GetX(), (*iter)->GetY()) * 360.0f / 256.0f);
while(heading_to_target < 0.0f)
heading_to_target += 360.0f;
while(heading_to_target > 360.0f)
heading_to_target -= 360.0f;
if(angle_start > angle_end){
if((heading_to_target >= angle_start && heading_to_target <= 360.0f) || (heading_to_target >= 0.0f && heading_to_target <= angle_end)){
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
SpellOnTarget(spell_id,(*iter), false, true, resist_adjust);
maxtarget_count++;
}
}
}
else{
if(heading_to_target >= angle_start && heading_to_target <= angle_end){
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los) {
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
maxtarget_count++;
}
}
}
if (maxtarget_count >= spells[spell_id].aemaxtargets)
return;
++iter;
}
}