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Lua work on api - entity and mob, lots more to go
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#ifndef EQEMU_LUA_NPC_H
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#define EQEMU_LUA_NPC_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class NPC;
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class Lua_NPC : public Lua_Mob
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{
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public:
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Lua_NPC() { d_ = nullptr; }
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Lua_NPC(NPC *d) { d_ = d; }
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virtual ~Lua_NPC() { }
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};
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#endif
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#endif
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