Added a few checks to resolve dangling pointers involving Mercs. Similar to the AIYellForHelp crash fixed years ago by Rogean.

This commit is contained in:
SecretsOTheP
2013-03-23 10:04:49 -04:00
parent b0b342a020
commit fa18991917
3 changed files with 6 additions and 2 deletions
+2
View File
@@ -2760,6 +2760,8 @@ void EntityList::RemoveEntity(uint16 id)
return;
else if(entity_list.RemoveTrap(id))
return;
else if(entity_list.RemoveMerc(id))
return;
#ifdef BOTS
// This block of code is necessary to clean up bot objects