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Fixed some mod function bugs and stat caps.
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+32
-10
@@ -134,6 +134,9 @@ int Client::mod_client_damage(int damage, SkillType skillinuse, int hand, const
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float cagi = (float)GetActAGI() - DW_STATBASE;
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float csta = (float)GetActSTA() - DW_STATBASE;
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//if(Admin() > 80) { Message(315, "Dex: %f, Str: %f, Agi: %f, Sta: %f", cdex, cstr, cagi, csta); }
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//if(Admin() > 80) { Message(315, "Str: %f, %d, %d", cstr, GetMaxSTR(), GetSTR()); }
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float cmax = ((float)GetLevel() * 2) + 150;
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if(GetLevel() > 49) { cmax = 10000; }
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@@ -145,12 +148,12 @@ int Client::mod_client_damage(int damage, SkillType skillinuse, int hand, const
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switch(skillinuse)
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{
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case ARCHERY:
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dmult += cdex / 600;
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dmult += csta / 600;
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dmult += cdex / 900;
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dmult += csta / 900;
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if(GetClass() == RANGER)
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{
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dmult += cdex / 1000;
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dmult += cdex / 1200;
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}
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break;
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@@ -332,7 +335,7 @@ int16 Client::mod_increase_skill_chance(int16 chance, Mob* against_who) {
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float bonus = (cint + (cwis / 2)) / 10;
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if(bonus < 0) { bonus = 0; }
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if(bonus < 0.8) { bonus = 0.8; }
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return( (int)((float)chance * bonus) );
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}
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@@ -397,6 +400,12 @@ int Client::mod_client_haste(int h) {
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return(h);
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}
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//Haste cap override
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int Client::mod_client_haste_cap(int cap)
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{
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return( RuleI(Character, HasteCap) );
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}
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//This is called when a client cons a mob
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void Client::mod_consider(Mob* tmob, Consider_Struct* con) {
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if(tmob->GetLastName()[0] == '[')
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@@ -519,24 +528,27 @@ int Mob::mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mo
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float spadd = 0.0f;
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int adval = caster->CastToClient()->Admin();
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// adval = 0;
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adval = 0;
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if(caster->GetCasterClass() == 'W')
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{
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spbonus = (float)(caster->CastToClient()->GetActWIS() - DW_STATBASE) / 400;
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spbonus += (float)(caster->CastToClient()->GetActSTA() - DW_STATBASE) / 400;
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if(adval > 80) { caster->Message(315, "WIS FORMULA"); }
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}
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else if(caster->GetCasterClass() == 'I')
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{
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if(caster->GetClass() == BARD)
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{
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spbonus = (float)(caster->CastToClient()->GetActCHA() - DW_STATBASE) / 150;
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spbonus += (float)(caster->CastToClient()->GetActINT() - DW_STATBASE) / 150;
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spbonus = (float)(caster->CastToClient()->GetActCHA() - DW_STATBASE) / 400;
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spbonus += (float)(caster->CastToClient()->GetActINT() - DW_STATBASE) / 400;
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if(adval > 80) { caster->Message(315, "CHA FORMULA"); }
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}
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else
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{
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spbonus = (float)(caster->CastToClient()->GetActINT() - DW_STATBASE) / 400;
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spbonus += (float)(caster->CastToClient()->GetActDEX() - DW_STATBASE) / 400;
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if(adval > 80) { caster->Message(315, "INT FORMULA"); }
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}
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}
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else
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@@ -658,14 +670,16 @@ int Mob::mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mo
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mult = 1.0f;
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}
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int base_effect = effect_value;
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if(effect_value > 0) { effect_value += (int)ceil(spadd); }
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else { effect_value -= (int)ceil(spadd); }
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effect_value *= mult;
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effect_value = (int)( ceil((float)effect_value * mult) );
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if(adval > 80) { caster->Message(315, "Spell Bonus: %d, %d, %d", effect_value, spadd, effect_type); }
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if(adval > 80) { caster->Message(315, "Spell Bonus: Base: %d, New: %d, Add: %d", base_effect, effect_value, spadd); }
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return( (int)(ceil(effect_value)) );
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return( effect_value );
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}
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//chancetohit - 0 to 100 percent - set over 1000 for a guaranteed hit
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@@ -858,7 +872,15 @@ int32 Mob::mod_bash_damage(int32 dmg) {
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int32 Mob::mod_frenzy_damage(int32 dmg) {
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if(!IsClient()) { return(dmg); }
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float hprmult = 1 + (1 - (GetHP()/GetMaxHP()));
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dmg = CastToClient()->mod_client_damage(dmg, FRENZY, 0, nullptr, nullptr);
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if(GetClass() == BERSERKER)
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{
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dmg = (int)( (float)dmg * hprmult );
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}
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return(dmg);
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}
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