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Fixed some mod function bugs and stat caps.
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@@ -2343,7 +2343,7 @@ bool Client::CheckIncreaseSkill(SkillType skillid, Mob *against_who, int chancem
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GetLevelCon(against_who->GetLevel()) == CON_GREEN)
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{
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//false by default
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return mod_can_increase_skill(skillid, against_who);
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if( !mod_can_increase_skill(skillid, against_who) ) { return(false); }
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}
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}
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