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AE Scanning adjustments, testing
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@@ -683,6 +683,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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pp->RestTimer // " RestTimer) "
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);
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auto results = QueryDatabase(query);
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/* Save Bind Points */
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query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
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+2
-1
@@ -87,8 +87,9 @@
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bool IsTargetableAESpell(uint16 spell_id)
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{
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if (IsValidSpell(spell_id) && spells[spell_id].targettype == ST_AETarget)
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if (IsValidSpell(spell_id) && spells[spell_id].targettype == ST_AETarget) {
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return true;
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}
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return false;
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}
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