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InWater(y,x,z) converted to InWater(xyz_location)
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+2
-2
@@ -13,11 +13,11 @@ public:
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~WaterMapV2();
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virtual WaterRegionType ReturnRegionType(float y, float x, float z) const;
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virtual bool InWater(float y, float x, float z) const;
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virtual bool InWater(const xyz_location& location) const;
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virtual bool InVWater(float y, float x, float z) const;
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virtual bool InLava(float y, float x, float z) const;
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virtual bool InLiquid(float y, float x, float z) const;
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protected:
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virtual bool Load(FILE *fp);
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