Conflicts:
	common/eqemu_logsys.h
This commit is contained in:
Akkadius
2015-02-01 15:56:05 -06:00
53 changed files with 366 additions and 302 deletions
+4 -4
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@@ -481,7 +481,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
}
/*
solar: returns false if attack should not be allowed
returns false if attack should not be allowed
I try to list every type of conflict that's possible here, so it's easy
to see how the decision is made. Yea, it could be condensed and made
faster, but I'm doing it this way to make it readable and easy to modify
@@ -550,7 +550,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
}
}
// solar: the format here is a matrix of mob type vs mob type.
// the format here is a matrix of mob type vs mob type.
// redundant ones are omitted and the reverse is tried if it falls through.
// first figure out if we're pets. we always look at the master's flags.
@@ -701,7 +701,7 @@ type', in which case, the answer is yes.
}
// solar: this is to check if non detrimental things are allowed to be done
// this is to check if non detrimental things are allowed to be done
// to the target. clients cannot affect npcs and vice versa, and clients
// cannot affect other clients that are not of the same pvp flag as them.
// also goes for their pets
@@ -717,7 +717,7 @@ bool Mob::IsBeneficialAllowed(Mob *target)
if (target->GetAllowBeneficial())
return true;
// solar: see IsAttackAllowed for notes
// see IsAttackAllowed for notes
// first figure out if we're pets. we always look at the master's flags.
// no need to compare pets to anything
+3 -3
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@@ -343,7 +343,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
bool Mob::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
{
/* solar: called when a mob is attacked, does the checks to see if it's a hit
/* called when a mob is attacked, does the checks to see if it's a hit
* and does other mitigation checks. 'this' is the mob being attacked.
*
* special return values:
@@ -1378,7 +1378,7 @@ void Client::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes att
if(spell_id==0)
spell_id = SPELL_UNKNOWN;
// cut all PVP spell damage to 2/3 -solar
// cut all PVP spell damage to 2/3
// Blasting ourselfs is considered PvP
//Don't do PvP mitigation if the caster is damaging himself
if(other && other->IsClient() && (other != this) && damage > 0) {
@@ -2545,7 +2545,7 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
}
}
// solar: this is called from Damage() when 'this' is attacked by 'other.
// this is called from Damage() when 'this' is attacked by 'other.
// 'this' is the one being attacked
// 'other' is the attacker
// a damage shield causes damage (or healing) to whoever attacks the wearer
+2 -2
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@@ -18,7 +18,7 @@
/*
solar: Beacon class, extends Mob. Used for AE rain spells to have a mob
Beacon class, extends Mob. Used for AE rain spells to have a mob
target to center around.
*/
@@ -48,7 +48,7 @@ class Zone;
extern EntityList entity_list;
extern Zone* zone;
// solar: if lifetime is 0 this is a permanent beacon.. not sure if that'll be
// if lifetime is 0 this is a permanent beacon.. not sure if that'll be
// useful for anything
Beacon::Beacon(Mob *at_mob, int lifetime)
:Mob
+2 -2
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@@ -7406,7 +7406,7 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
bool Bot::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
{
/* solar: called when a mob is attacked, does the checks to see if it's a hit
/* called when a mob is attacked, does the checks to see if it's a hit
* and does other mitigation checks. 'this' is the mob being attacked.
*
* special return values:
@@ -7781,7 +7781,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
if (bIsBehind || bCanFrontalBS){ // Bot is behind other OR can do Frontal Backstab
// solar - chance to assassinate
// chance to assassinate
int chance = 10 + (GetDEX()/10) + (itembonuses.HeroicDEX/10); //18.5% chance at 85 dex 40% chance at 300 dex
if(
level >= 60 && // bot is 60 or higher
+1 -9
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@@ -416,15 +416,6 @@ int Client::HandlePacket(const EQApplicationPacket *app)
std::cout << "Received 0x" << std::hex << std::setw(4) << std::setfill('0') << opcode << ", size=" << std::dec << app->size << std::endl;
#endif
#ifdef SOLAR
if(0 && opcode != OP_ClientUpdate)
{
Log.LogDebug(Logs::General,"HandlePacket() OPCODE debug enabled client %s", GetName());
std::cerr << "OPCODE: " << std::hex << std::setw(4) << std::setfill('0') << opcode << std::dec << ", size: " << app->size << std::endl;
DumpPacket(app);
}
#endif
switch(client_state) {
case CLIENT_CONNECTING: {
if(ConnectingOpcodes.count(opcode) != 1) {
@@ -1395,6 +1386,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
if (RuleB(Character, SharedBankPlat))
m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
loaditems = database.GetInventory(cid, &m_inv); /* Load Character Inventory */
database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
+3
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@@ -960,6 +960,9 @@ void Client::BulkSendInventoryItems()
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const Item_Struct* handyitem = nullptr;
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
if (ClientVersionBit & BIT_RoFAndLater) { // RoF+ can send 200 items
numItemSlots = 200;
}
const Item_Struct *item;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
+1 -1
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@@ -7,7 +7,7 @@
#define HIGHEST_RESIST 9 //Max resist type value
#define MAX_SPELL_PROJECTILE 10 //Max amount of spell projectiles that can be active by a single mob.
/* solar: macros for IsAttackAllowed, IsBeneficialAllowed */
/* macros for IsAttackAllowed, IsBeneficialAllowed */
#define _CLIENT(x) (x && x->IsClient() && !x->CastToClient()->IsBecomeNPC())
#define _NPC(x) (x && x->IsNPC() && !x->CastToMob()->GetOwnerID())
#define _BECOMENPC(x) (x && x->IsClient() && x->CastToClient()->IsBecomeNPC())
+7 -2
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@@ -318,7 +318,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
// get their tints
memcpy(item_tint, &client->GetPP().item_tint, sizeof(item_tint));
// solar: TODO soulbound items need not be added to corpse, but they need
// TODO soulbound items need not be added to corpse, but they need
// to go into the regular slots on the player, out of bags
std::list<uint32> removed_list;
@@ -965,6 +965,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
Save();
}
auto timestamps = database.GetItemRecastTimestamps(client->CharacterID());
outapp->priority = 6;
client->QueuePacket(outapp);
safe_delete(outapp);
@@ -973,6 +974,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
const Item_Struct* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
client->SendItemPacket(EmuConstants::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
}
@@ -1004,6 +1007,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
if(client && item) {
ItemInst* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
// MainGeneral1 is the corpse inventory start offset for Ti(EMu) - CORPSE_END = MainGeneral1 + MainCursor
client->SendItemPacket(i + EmuConstants::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
@@ -1460,4 +1465,4 @@ void Corpse::LoadPlayerCorpseDecayTime(uint32 corpse_db_id){
else {
corpse_graveyard_timer.SetTimer(3000);
}
}
}
+2 -2
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@@ -684,7 +684,7 @@ void EntityList::AETaunt(Client* taunter, float range)
}
}
// solar: causes caster to hit every mob within dist range of center with
// causes caster to hit every mob within dist range of center with
// spell_id.
// NPC spells will only affect other NPCs with compatible faction
void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
@@ -820,7 +820,7 @@ void EntityList::MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool a
}
}
// solar: causes caster to hit every mob within dist range of center with
// causes caster to hit every mob within dist range of center with
// a bard pulse of spell_id.
// NPC spells will only affect other NPCs with compatible faction
void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster)
+2 -2
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@@ -879,7 +879,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
if(bag_item_data) { // bag contents
int16 interior_slot;
// solar: our bag went into slot_id, now let's pack the contents in
// our bag went into slot_id, now let's pack the contents in
for(int i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
if(bag_item_data[i] == nullptr)
continue;
@@ -993,7 +993,7 @@ bool Client::AutoPutLootInInventory(ItemInst& inst, bool try_worn, bool try_curs
return false;
}
// solar: helper function for AutoPutLootInInventory
// helper function for AutoPutLootInInventory
void Client::MoveItemCharges(ItemInst &from, int16 to_slot, uint8 type)
{
ItemInst *tmp_inst = m_inv.GetItem(to_slot);
+2 -2
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@@ -35,14 +35,13 @@
#include "zone.h"
#include "lua_parser.h"
const char *LuaEvents[_LargestEventID] = {
const char *LuaEvents[_LargestEventID] = {
"event_say",
"event_trade",
"event_death",
"event_spawn",
"event_attack",
"event_combat",
"event_environmental_damage",
"event_aggro",
"event_slay",
"event_npc_slay",
@@ -68,6 +67,7 @@ const char *LuaEvents[_LargestEventID] = {
"event_aggro_say",
"event_player_pickup",
"event_popup_response",
"event_environmental_damage",
"event_proximity_say",
"event_cast",
"event_cast_begin",
+5 -5
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@@ -2792,7 +2792,7 @@ void Mob::Say(const char *format, ...)
}
//
// solar: this is like the above, but the first parameter is a string id
// this is like the above, but the first parameter is a string id
//
void Mob::Say_StringID(uint32 string_id, const char *message3, const char *message4, const char *message5, const char *message6, const char *message7, const char *message8, const char *message9)
{
@@ -3092,8 +3092,8 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
if (zone->zonemap != nullptr)
{
glm::vec3 me;
me.x = m_Position.x;
me.y = m_Position.y;
me.x = new_x;
me.y = new_y;
me.z = m_Position.z + z_offset;
glm::vec3 hit;
float best_z = zone->zonemap->FindBestZ(me, &hit);
@@ -3112,8 +3112,8 @@ float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
if (zone->zonemap != 0)
{
glm::vec3 me;
me.x = m_Position.x;
me.y = m_Position.y;
me.x = new_x;
me.y = new_y;
me.z = m_Position.z+z_offset;
glm::vec3 hit;
float best_z = zone->zonemap->FindBestZ(me, &hit);
+1 -1
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@@ -123,7 +123,7 @@ public:
//Attack
virtual void RogueBackstab(Mob* other, bool min_damage = false, int ReuseTime = 10);
virtual void RogueAssassinate(Mob* other); // solar
virtual void RogueAssassinate(Mob* other);
float MobAngle(Mob *other = 0, float ourx = 0.0f, float oury = 0.0f) const;
// greater than 90 is behind
inline bool BehindMob(Mob *other = 0, float ourx = 0.0f, float oury = 0.0f) const
+153 -184
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@@ -987,298 +987,267 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
}
}
uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,Client *client, NPC* spawn, uint32 extra) {
uint32 ZoneDatabase::CreateNewNPCCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 extra)
{
uint32 npc_type_id = 0;
uint32 npc_type_id = 0;
if (extra && client && client->GetZoneID())
{
if (extra && client && client->GetZoneID()) {
// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
int starting_npc_id = client->GetZoneID() * 1000;
std::string query = StringFormat("SELECT MAX(id) FROM npc_types WHERE id >= %i AND id < %i",
starting_npc_id, starting_npc_id + 1000);
auto results = QueryDatabase(query);
starting_npc_id, starting_npc_id + 1000);
auto results = QueryDatabase(query);
if (results.Success()) {
if (results.RowCount() != 0)
{
auto row = results.begin();
npc_type_id = atoi(row[0]) + 1;
// Prevent the npc_type id from exceeding the range for this zone
if (npc_type_id >= (starting_npc_id + 1000))
npc_type_id = 0;
}
else // No npc_type IDs set in this range yet
npc_type_id = starting_npc_id;
}
}
if (results.RowCount() != 0) {
auto row = results.begin();
npc_type_id = atoi(row[0]) + 1;
// Prevent the npc_type id from exceeding the range for this zone
if (npc_type_id >= (starting_npc_id + 1000))
npc_type_id = 0;
} else // No npc_type IDs set in this range yet
npc_type_id = starting_npc_id;
}
}
char tmpstr[64];
EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
std::string query;
if (npc_type_id)
{
query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(%i, \"%s\" , %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (npc_type_id) {
query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(%i, \"%s\" , %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
npc_type_id = results.LastInsertedID();
} else {
query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
npc_type_id = results.LastInsertedID();
}
else
{
query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
npc_type_id = results.LastInsertedID();
}
if(client)
query = StringFormat("INSERT INTO spawngroup (id, name) VALUES(%i, '%s-%s')", 0, zone, spawn->GetName());
auto results = QueryDatabase(query);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
uint32 spawngroupid = results.LastInsertedID();
uint32 spawngroupid = results.LastInsertedID();
if(client)
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200,
spawn->GetHeading(), spawngroupid);
results = QueryDatabase(query);
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(),
spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if(client)
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
spawngroupid, npc_type_id, 100);
results = QueryDatabase(query);
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", spawngroupid,
npc_type_id, 100);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if(client)
return true;
}
uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 respawnTime) {
uint32 last_insert_id = 0;
uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 respawnTime)
{
uint32 last_insert_id = 0;
std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')",
zone, spawn->GetName(), Timer::GetCurrentTime());
auto results = QueryDatabase(query);
std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')", zone, spawn->GetName(),
Timer::GetCurrentTime());
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
last_insert_id = results.LastInsertedID();
last_insert_id = results.LastInsertedID();
uint32 respawntime = 0;
uint32 spawnid = 0;
if (respawnTime)
respawntime = respawnTime;
else if(spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
respawntime = spawn->respawn2->RespawnTimer();
else
respawntime = 1200;
uint32 respawntime = 0;
uint32 spawnid = 0;
if (respawnTime)
respawntime = respawnTime;
else if (spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
respawntime = spawn->respawn2->RespawnTimer();
else
respawntime = 1200;
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), respawntime,
spawn->GetHeading(), last_insert_id);
results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
spawnid = results.LastInsertedID();
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), respawntime,
spawn->GetHeading(), last_insert_id);
results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
spawnid = results.LastInsertedID();
if(client)
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", last_insert_id,
spawn->GetNPCTypeID(), 100);
results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
last_insert_id, spawn->GetNPCTypeID(), 100);
results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if(client)
return spawnid;
return spawnid;
}
uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC* spawn) {
std::string query = StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
"hp = %i, gender = %i, texture = %i, helmtexture = %i, size = %i, "
"loottable_id = %i, merchant_id = %i, face = %i, WHERE id = %i",
spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, spawn->GetNPCTypeID());
auto results = QueryDatabase(query);
if (!results.Success() && client)
return results.Success() == true? 1: 0;
uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC *spawn)
{
std::string query =
StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
"hp = %i, gender = %i, texture = %i, helmtexture = %i, size = %i, "
"loottable_id = %i, merchant_id = %i, face = %i, WHERE id = %i",
spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, spawn->GetNPCTypeID());
auto results = QueryDatabase(query);
return results.Success() == true ? 1 : 0;
}
uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char* zone, Client *client, NPC* spawn) {
uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char *zone, Client *client, NPC *spawn)
{
uint32 id = 0;
uint32 spawngroupID = 0;
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE "
"zone='%s' AND spawngroupID=%i", zone, spawn->GetSp2());
auto results = QueryDatabase(query);
if (!results.Success())
"zone='%s' AND spawngroupID=%i",
zone, spawn->GetSp2());
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
if (row[0])
id = atoi(row[0]);
id = atoi(row[0]);
if (row[1])
spawngroupID = atoi(row[1]);
spawngroupID = atoi(row[1]);
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
results = QueryDatabase(query);
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
results = QueryDatabase(query);
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
results = QueryDatabase(query);
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
return 1;
}
uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char* zone, uint32 zone_version, Client *client, NPC* spawn) {
uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32 zone_version, Client *client,
NPC *spawn)
{
uint32 id = 0;
uint32 spawngroupID = 0;
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' "
"AND version = %u AND spawngroupID = %i",
zone, zone_version, spawn->GetSp2());
auto results = QueryDatabase(query);
if (!results.Success())
"AND version = %u AND spawngroupID = %i",
zone, zone_version, spawn->GetSp2());
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
if (row[0])
id = atoi(row[0]);
id = atoi(row[0]);
if (row[1])
spawngroupID = atoi(row[1]);
spawngroupID = atoi(row[1]);
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
results = QueryDatabase(query);
if (!results.Success())
return 0;
return 1;
}
uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 spawnGroupID)
{
uint32 last_insert_id = 0;
std::string query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, client->GetX(), client->GetY(), client->GetZ(),
120, client->GetHeading(), spawnGroupID);
auto results = QueryDatabase(query);
if (!results.Success())
std::string query =
StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, client->GetX(), client->GetY(), client->GetZ(), 120, client->GetHeading(),
spawnGroupID);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
return 1;
return 1;
}
uint32 ZoneDatabase::AddNPCTypes(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
uint32 npc_type_id;
uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
{
uint32 npc_type_id;
char numberlessName[64];
EntityList::RemoveNumbers(strn0cpy(numberlessName, spawn->GetName(), sizeof(numberlessName)));
std::string query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
std::string query =
StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
npc_type_id = results.LastInsertedID();
npc_type_id = results.LastInsertedID();
if(client)
if(client)
client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
if (client)
client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
return 1;
}
+8 -3
View File
@@ -467,16 +467,21 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
if (m_inst && sender) {
// if there is a lore conflict, delete the offending item from the server inventory
// the client updates itself and takes care of sending "duplicate lore item" messages
if(sender->CheckLoreConflict(m_inst->GetItem())) {
int16 loreslot = sender->GetInv().HasItem(m_inst->GetItem()->ID, 0, invWhereBank);
auto item = m_inst->GetItem();
if(sender->CheckLoreConflict(item)) {
int16 loreslot = sender->GetInv().HasItem(item->ID, 0, invWhereBank);
if (loreslot != INVALID_INDEX) // if the duplicate is in the bank, delete it.
sender->DeleteItemInInventory(loreslot);
else
cursordelete = true; // otherwise, we delete the new one
}
if (item->RecastDelay)
m_inst->SetRecastTimestamp(
database.GetItemRecastTimestamp(sender->CharacterID(), item->RecastType));
char buf[10];
snprintf(buf, 9, "%u", m_inst->GetItem()->ID);
snprintf(buf, 9, "%u", item->ID);
buf[9] = '\0';
std::vector<EQEmu::Any> args;
args.push_back(m_inst);
+1 -1
View File
@@ -663,7 +663,7 @@ void Mob::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
DoAnim(animPiercing);
}
// solar - assassinate [Kayen: No longer used for regular assassinate 6-29-14]
// assassinate [No longer used for regular assassinate 6-29-14]
void Mob::RogueAssassinate(Mob* other)
{
//can you dodge, parry, etc.. an assassinate??
+18 -2
View File
@@ -1242,6 +1242,8 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
{
//Can we start the timer here? I don't see why not.
CastToClient()->GetPTimers().Start((pTimerItemStart + recasttype), recastdelay);
database.UpdateItemRecastTimestamps(CastToClient()->CharacterID(), recasttype,
CastToClient()->GetPTimers().Get(pTimerItemStart + recasttype)->GetReadyTimestamp());
}
}
@@ -2023,6 +2025,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
//
// Switch #2 - execute the spell
//
switch(CastAction)
{
default:
@@ -2146,6 +2149,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
// caster if they're not using TGB
// NOTE: this will always hit the caster, plus the target's group so
// it can affect up to 7 people if the targeted group is not our own
// Allow pets who cast group spells to affect the group.
if (spell_target->IsPetOwnerClient()){
Mob* owner = spell_target->GetOwner();
if (owner)
spell_target = owner;
}
if(spell_target->IsGrouped())
{
Group *target_group = entity_list.GetGroupByMob(spell_target);
@@ -2270,11 +2282,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
{
ItemInst *itm = CastToClient()->GetInv().GetItem(inventory_slot);
if(itm && itm->GetItem()->RecastDelay > 0){
CastToClient()->GetPTimers().Start((pTimerItemStart + itm->GetItem()->RecastType), itm->GetItem()->RecastDelay);
auto recast_type = itm->GetItem()->RecastType;
CastToClient()->GetPTimers().Start((pTimerItemStart + recast_type), itm->GetItem()->RecastDelay);
database.UpdateItemRecastTimestamps(
CastToClient()->CharacterID(), recast_type,
CastToClient()->GetPTimers().Get(pTimerItemStart + recast_type)->GetReadyTimestamp());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ItemRecastDelay, sizeof(ItemRecastDelay_Struct));
ItemRecastDelay_Struct *ird = (ItemRecastDelay_Struct *)outapp->pBuffer;
ird->recast_delay = itm->GetItem()->RecastDelay;
ird->recast_type = itm->GetItem()->RecastType;
ird->recast_type = recast_type;
CastToClient()->QueuePacket(outapp);
safe_delete(outapp);
}
+1 -1
View File
@@ -647,7 +647,7 @@ void WorldServer::Process() {
case ServerOP_Petition: {
std::cout << "Got Server Requested Petition List Refresh" << std::endl;
ServerPetitionUpdate_Struct* sus = (ServerPetitionUpdate_Struct*) pack->pBuffer;
// solar: this was typoed to = instead of ==, not that it acts any different now though..
// this was typoed to = instead of ==, not that it acts any different now though..
if (sus->status == 0) petition_list.ReadDatabase();
else if (sus->status == 1) petition_list.ReadDatabase(); // Until I fix this to be better....
break;
+8
View File
@@ -2999,6 +2999,14 @@ void ZoneDatabase::RemoveTempFactions(Client *client) {
QueryDatabase(query);
}
void ZoneDatabase::UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp)
{
std::string query =
StringFormat("REPLACE INTO character_item_recast (id, recast_type, timestamp) VALUES (%u, %u, %u)", char_id,
recast_type, timestamp);
QueryDatabase(query);
}
void ZoneDatabase::LoadPetInfo(Client *client) {
// Load current pet and suspended pet
+1
View File
@@ -256,6 +256,7 @@ public:
void LoadPetInfo(Client *c);
void SavePetInfo(Client *c);
void RemoveTempFactions(Client *c);
void UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp);
/* Character Data Loaders */
bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);