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Revision of slow mitigation code.
Fix for the slow mitigation spam messages Converted value from FLOAT to INT Use SQL to update your npc_types table
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@@ -2004,7 +2004,7 @@ void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
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if(id == "slow_mitigation")
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{
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slow_mitigation = atof(val.c_str());
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slow_mitigation = atoi(val.c_str());
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return;
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}
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if(id == "loottable_id")
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