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Revision of slow mitigation code.
Fix for the slow mitigation spam messages Converted value from FLOAT to INT Use SQL to update your npc_types table
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@@ -1,5 +1,13 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 04/12/2014 ==
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Kayen: Fixed an with the slow mitigation code that would cause it to spam the message. Optimized the way the variable is handled for slow mitigation.
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Required SQL: utils/sql/git/required/2014_04_12_SlowMitigation.sql
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Note: This changes the variable type in the sql table from FLOAT to INT and updates your database.
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(When setting slow mitigation 50 = 50%, 100 = 100% ect. You can also set > 100 which will cause slow to become haste now with appropriate in game msg given)
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== 04/10/2014 ==
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Kayen: Added 'no_target_hotkey' field to npc_types table. This will prevent the NPC from being targeted with F8 (Warning: Will also turn it's name YELLOW)
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Kayen: Added a rule to make all (Player cast) Swarm Pets not targetable with F8 (nearest NPC) by default (Warning: Will also turn pets names YELLOW). This is semi-hack but it works.
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