Switch NUMHIT_ enum to a strongly typed enum

This commit is contained in:
Michael Cook (mackal)
2015-01-17 16:18:09 -05:00
parent 7547d7610f
commit f9a7da61b8
7 changed files with 46 additions and 42 deletions
+3 -3
View File
@@ -3383,7 +3383,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
if(IsValidSpell(trigger_spell_id) && GetTarget()){
SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
CheckNumHitsRemaining(NUMHIT_MatchingSpells,-1, focus_spell);
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
}
}
}
@@ -3615,7 +3615,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
value += tmp_focus;
if (tmp_buffslot >= 0)
CheckNumHitsRemaining(NUMHIT_MatchingSpells, tmp_buffslot);
CheckNumHitsRemaining(NumHit::MatchingSpells, tmp_buffslot);
}
return value;
}
@@ -3720,7 +3720,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
}
CheckNumHitsRemaining(NUMHIT_MatchingSpells, -1, focus_spell);
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
}
}