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Removed my bookmark comments and cleaned up itemtick for cases where there are no tick items.
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@@ -220,7 +220,6 @@ bool Spawn2::Process() {
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currentnpcid = npcid;
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NPC* npc = new NPC(tmp, this, x, y, z, heading, FlyMode3);
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//DCBOOKMARK
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npc->mod_prespawn(this);
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npcthis = npc;
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@@ -342,7 +341,6 @@ void Spawn2::DeathReset(bool realdeath)
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//zero out our NPC since he is now gone
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npcthis = NULL;
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//DCBOOKMARK
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if(realdeath) { killcount++; }
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//if we have a valid spawn id
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