Removed my bookmark comments and cleaned up itemtick for cases where there are no tick items.

This commit is contained in:
Tabasco
2013-05-05 17:53:34 -05:00
parent 824b101831
commit f983d19e01
27 changed files with 11 additions and 72 deletions
+4 -7
View File
@@ -326,7 +326,6 @@ Client::Client(EQStreamInterface* ieqs)
}
MaxXTargets = 5;
XTargetAutoAddHaters = true;
//DCBOOKMARK
LoadAccountFlags();
}
@@ -845,7 +844,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
safe_delete(pack);
}
//DCBOOKMARK - Return true to proceed, false to return
//Return true to proceed, false to return
if(!mod_client_message(message, chan_num)) { return; }
// Garble the message based on drunkness
@@ -2343,7 +2342,7 @@ bool Client::CheckIncreaseSkill(SkillType skillid, Mob *against_who, int chancem
if( against_who->SpecAttacks[IMMUNE_AGGRO] || against_who->IsClient() ||
GetLevelCon(against_who->GetLevel()) == CON_GREEN )
{
//DCBOOKMARK - false by default
//false by default
return mod_can_increase_skill(skillid, against_who);
}
}
@@ -2357,7 +2356,6 @@ bool Client::CheckIncreaseSkill(SkillType skillid, Mob *against_who, int chancem
Chance = 1; // Make it always possible
Chance = (Chance * RuleI(Character, SkillUpModifier) / 100);
//DCBOOKMARK
Chance = mod_increase_skill_chance(Chance, against_who);
if(MakeRandomFloat(0, 99) < Chance)
@@ -2728,7 +2726,6 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
max_percent = 70 + 10 * maxHPBonus;
}
//DCBOOKMARK
max_percent = mod_bindwound_percent(max_percent, bindmob);
int max_hp = bindmob->GetMaxHP()*max_percent/100;
@@ -2750,7 +2747,6 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
bindhps += bindhps*bindBonus / 100;
//DCBOOKMARK
bindhps = mod_bindwound_hp(bindhps, bindmob);
//if the bind takes them above the max bindable
@@ -7624,7 +7620,6 @@ some day.
return 0;
}
//DCBOOKMARK
void Client::LoadAccountFlags()
{
char errbuf[MYSQL_ERRMSG_SIZE];
@@ -7675,6 +7670,8 @@ void Client::TickItemCheck()
{
int i;
if(zone->tick_items.empty()) { return; }
//Scan equip slots for items
for(i = 0; i <= 21; i++)
{