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Add expedition event loot api
Add SetLootEventByNPCTypeID and SetLootEventBySpawnID quest apis These associate events with npcs or entities inside the dz to prevent them from being looted by characters that didn't receive the event lockout from the current expedition. This fixes an exploit that allowed a player that already had a lockout from another expedition being added to loot after the event is complete
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@@ -66,6 +66,16 @@ luabind::object Lua_Expedition::GetLockouts(lua_State* L) {
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return lua_table;
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}
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std::string Lua_Expedition::GetLootEventByNPCTypeID(uint32_t npc_type_id) {
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Lua_Safe_Call_String();
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return self->GetLootEventByNPCTypeID(npc_type_id);
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}
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std::string Lua_Expedition::GetLootEventBySpawnID(uint32_t spawn_id) {
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Lua_Safe_Call_String();
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return self->GetLootEventBySpawnID(spawn_id);
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}
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uint32_t Lua_Expedition::GetMemberCount() {
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Lua_Safe_Call_Int();
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return self->GetMemberCount();
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@@ -140,6 +150,16 @@ void Lua_Expedition::SetLocked(bool lock_expedition) {
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self->SetLocked(lock_expedition, true);
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}
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void Lua_Expedition::SetLootEventByNPCTypeID(uint32_t npc_type_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEventByNPCTypeID(npc_type_id, event_name);
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}
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void Lua_Expedition::SetLootEventBySpawnID(uint32_t spawn_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEventBySpawnID(spawn_id, event_name);
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}
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void Lua_Expedition::SetReplayLockoutOnMemberJoin(bool enable) {
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Lua_Safe_Call_Void();
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self->SetReplayLockoutOnMemberJoin(enable, true);
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@@ -171,6 +191,8 @@ luabind::scope lua_register_expedition() {
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.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)
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.def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName)
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.def("GetLockouts", &Lua_Expedition::GetLockouts)
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.def("GetLootEventByNPCTypeID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventByNPCTypeID)
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.def("GetLootEventBySpawnID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventBySpawnID)
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.def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount)
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.def("GetMembers", &Lua_Expedition::GetMembers)
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.def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName)
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@@ -184,6 +206,8 @@ luabind::scope lua_register_expedition() {
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.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked)
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.def("SetLootEventByNPCTypeID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventByNPCTypeID)
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.def("SetLootEventBySpawnID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventBySpawnID)
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.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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