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Fixes to OP_ZonePlayerToBind code, esp for RoF clients.
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+1
-5
@@ -587,11 +587,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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// If we are SoF and later and are respawning from hover, we want the real zone ID, else zero to use the old hack.
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//
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if((GetClientVersionBit() & BIT_SoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
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gmg->bind_zone_id = 0;
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else
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gmg->bind_zone_id = zoneID;
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gmg->bind_zone_id = zoneID;
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gmg->x = x;
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gmg->y = y;
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gmg->z = z;
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