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Move item caps that depend on spells/aas to be done after those are valid
Also fix Sleeper's Tomb avatar proc to be counted towards item ATK
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@@ -1263,6 +1263,7 @@ protected:
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void CalcEdibleBonuses(StatBonuses* newbon);
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void CalcAABonuses(StatBonuses* newbon);
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void ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon);
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void ProcessItemCaps();
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void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
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bool client_data_loaded;
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@@ -1316,6 +1317,7 @@ private:
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int32 GetACMit();
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int32 GetACAvoid();
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int32 CalcATK();
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int32 CalcItemATKCap();
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int32 CalcHaste();
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int32 CalcAlcoholPhysicalEffect();
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