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[Commands] Cleanup #oocmute Command. (#2191)
- Cleanup messages and logic. - Add ServerOOCMute_Struct for cleanliness.
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@@ -958,7 +958,8 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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break;
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}
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case ServerOP_OOCMute: {
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oocmuted = *(pack->pBuffer);
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auto o = (ServerOOCMute_Struct *) pack->pBuffer;
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oocmuted = o->is_muted;
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break;
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}
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case ServerOP_Revoke: {
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