[Character] Convert Load/Save of Character Potion Belt to Repositories (#3844)

* [Character] Convert Load/Save of Character Potion Belt to Repositories

- Converts `LoadCharacterPotionBelt` and `SaveCharacterPotionBelt` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp
This commit is contained in:
Alex King
2024-01-07 00:15:58 -05:00
committed by GitHub
parent 9d48cbcd29
commit f8de9b9167
4 changed files with 99 additions and 22 deletions
+31 -18
View File
@@ -29,6 +29,7 @@
#include "../common/repositories/character_memmed_spells_repository.h"
#include "../common/repositories/character_spells_repository.h"
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/character_potionbelt_repository.h"
#include <ctime>
#include <iostream>
@@ -926,27 +927,33 @@ void ZoneDatabase::LoadCharacterTribute(Client* c){
}
}
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct *pp)
bool ZoneDatabase::LoadCharacterPotionBelt(uint32 character_id, PlayerProfile_Struct *pp)
{
std::string query =
StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
character_id, EQ::profile::POTION_BELT_SIZE);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EQ::profile::POTION_BELT_SIZE; i++) {
const auto& l = CharacterPotionbeltRepository::GetWhere(
database,
fmt::format(
"`id` = {} LIMIT {}",
character_id,
EQ::profile::POTION_BELT_SIZE
)
);
for (int i = 0; i < EQ::profile::POTION_BELT_SIZE; i++) { // Initialize Potion Belt
pp->potionbelt.Items[i].Icon = 0;
pp->potionbelt.Items[i].ID = 0;
pp->potionbelt.Items[i].ID = 0;
pp->potionbelt.Items[i].Name[0] = '\0';
}
for (auto& row = results.begin(); row != results.end(); ++row) {
i = Strings::ToInt(row[0]);
const EQ::ItemData *item_data = database.GetItem(Strings::ToInt(row[1]));
if (!item_data)
for (const auto& e : l) {
const auto* item_data = database.GetItem(e.item_id);
if (!item_data) {
continue;
pp->potionbelt.Items[i].ID = item_data->ID;
pp->potionbelt.Items[i].Icon = Strings::ToInt(row[2]);
strncpy(pp->potionbelt.Items[i].Name, item_data->Name, 64);
}
pp->potionbelt.Items[e.potion_id].ID = item_data->ID;
pp->potionbelt.Items[e.potion_id].Icon = e.icon;
strncpy(pp->potionbelt.Items[e.potion_id].Name, item_data->Name, 64);
}
return true;
@@ -1066,9 +1073,15 @@ bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_i
bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon)
{
std::string query = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%u, %u, %u, %u)", character_id, potion_id, item_id, icon);
auto results = QueryDatabase(query);
return true;
return CharacterPotionbeltRepository::ReplaceOne(
*this,
CharacterPotionbeltRepository::CharacterPotionbelt{
.id = character_id,
.potion_id = potion_id,
.item_id = item_id,
.icon = icon
}
);
}
bool ZoneDatabase::SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp)