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Rework some Spell AI so NPCs can have spammy spells
Lots of encounters in EQ will spam spells, like dragon fear is on a very tight timer etc. In order to eliminate the need to script all of these encounters AI spells with a priority of '0' will be treated as "innate spells." Devs have used this term and it is what I believe they mean by it. You can run update npc_spells_entries set priority = priority + 1 where priority >= 0; to disable the behavior.
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 01/28/2018 ==
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Mackal: Spell AI tweaks
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AI spells are treated as "innate" spells (devs use this term, and I think this is what they mean by it)
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These spells are spammed by the NPC, lots of encounters on live work like this and this will greatly reduce
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the need to do quest scripting on these types of encounters.
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You can safely run update npc_spells_entries set priority = priority + 1 where priority >= 0; if you want to disable this new behavior
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== 10/08/2017 ==
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Mackal: Rework regens
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