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Spells via shared memory work, removal of blah, general fixes
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@@ -38,10 +38,7 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern bool spells_loaded;
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extern WorldServer worldserver;
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//uchar blah[]={0x0D,0x00,0x00,0x00,0x01,0x00,0x00,0x00};
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//uchar blah2[]={0x12,0x00,0x00,0x00,0x16,0x01,0x00,0x00};
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// the spell can still fail here, if the buff can't stack
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