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Spells via shared memory work, removal of blah, general fixes
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@@ -79,7 +79,6 @@ using namespace std;
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern WorldServer worldserver;
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extern bool spells_loaded;
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extern PetitionList petition_list;
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extern EntityList entity_list;
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extern DBAsyncFinishedQueue MTdbafq;
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@@ -8991,7 +8990,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
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}
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if (spells_loaded)
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if(SPDAT_RECORDS > 0)
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{
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for(uint32 z=0;z<MAX_PP_MEMSPELL;z++)
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{
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