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Spells via shared memory work, removal of blah, general fixes
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+1
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@@ -85,7 +85,6 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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#include <stdlib.h>
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#include "unix.h"
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#endif
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extern bool spells_loaded;
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///////////////////////////////////////////////////////////////////////////////
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// spell property testing functions
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@@ -460,7 +459,7 @@ bool IsValidSpell(uint32 spellid)
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{
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return
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(
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spells_loaded &&
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SPDAT_RECORDS > 0 &&
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spellid != 0 &&
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spellid != 1 &&
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spellid != 0xFFFFFFFF &&
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