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Fix an issue where during a depop cycle and NPC's are engaged by wiping hatelist before issuing NPC depop
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@@ -2438,6 +2438,8 @@ void EntityList::Depop(bool StartSpawnTimer)
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if (pnpc->IsFindable())
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UpdateFindableNPCState(pnpc, true);
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pnpc->WipeHateList();
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pnpc->Depop(StartSpawnTimer);
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}
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}
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