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[BUG] Fix for Group Leader Disband Issue
Added public/private class for oldleadername so we can save the previous leader name when the entity is destroyed then allow us to transfer leadership. Adjusted DelmemberOOZ and in zone functions to include removal of the old leader when disbanding.
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@@ -478,8 +478,9 @@ public:
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void CameraEffect(uint32 duration, uint32 intensity);
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Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType);
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void ForceGroupUpdate(uint32 gid);
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void SendGroupLeave(uint32 gid, const char *name);
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void SendGroupLeave(uint32 gid, const char *name, bool checkleader);
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void SendGroupJoin(uint32 gid, const char *name);
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void SendGroupLeader(uint32 gid, const char *lname, const char *oldlname);
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void SaveAllClientsTaskState();
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void ReloadAllClientsTaskState(int TaskID=0);
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