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Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw) Removed all async character loads Removed bool GetAccountInfoForLogin Removed bool GetAccountInfoForLogin_result Removed bool GetCharacterInfoForLogin_result Removed bool GetCharacterInfoForLogin Added: bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list); bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
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@@ -616,13 +616,9 @@ bool Client::TrainDiscipline(uint32 itemid) {
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}
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void Client::SendDisciplineUpdate() {
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//this dosent seem to work right now
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EQApplicationPacket app(OP_DisciplineUpdate, sizeof(Disciplines_Struct));
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Disciplines_Struct *d = (Disciplines_Struct*)app.pBuffer;
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//dunno why I dont just send the one from m_pp
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memcpy(d, &m_pp.disciplines, sizeof(m_pp.disciplines));
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QueuePacket(&app);
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}
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