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Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw) Removed all async character loads Removed bool GetAccountInfoForLogin Removed bool GetAccountInfoForLogin_result Removed bool GetCharacterInfoForLogin_result Removed bool GetCharacterInfoForLogin Added: bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list); bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
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