Made many adjustments to character load code.

Removed bool Client::FinishConnState2(DBAsyncWork* dbaw)
Removed all async character loads
Removed bool	GetAccountInfoForLogin
Removed bool	GetAccountInfoForLogin_result
Removed bool	GetCharacterInfoForLogin_result
Removed bool	GetCharacterInfoForLogin

Added:
bool	LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
bool	LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
bool	LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
This commit is contained in:
Akkadius
2014-08-31 07:52:52 -05:00
parent 8dda7ddd04
commit f8439fd6e6
5 changed files with 540 additions and 797 deletions
+504 -560
View File
File diff suppressed because it is too large Load Diff