Rip out load_log_settings in all projects

This commit is contained in:
Akkadius
2015-01-18 02:52:32 -06:00
parent 9eb05ff999
commit f81a8b716b
9 changed files with 10 additions and 42 deletions
-9
View File
@@ -155,11 +155,6 @@ int main(int argc, char** argv) {
}
const ZoneConfig *Config=ZoneConfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
Log.Out(Logs::Detail, Logs::Zone_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
Log.Out(Logs::Detail, Logs::Zone_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
worldserver.SetPassword(Config->SharedKey.c_str());
Log.Out(Logs::Detail, Logs::Zone_Server, "Connecting to MySQL...");
@@ -207,10 +202,6 @@ int main(int argc, char** argv) {
#endif
const char *log_ini_file = "./log.ini";
if(!load_log_settings(log_ini_file))
Log.Out(Logs::Detail, Logs::Zone_Server, "Warning: Unable to read %s", log_ini_file);
else
Log.Out(Logs::Detail, Logs::Zone_Server, "Log settings loaded from %s", log_ini_file);
Log.Out(Logs::Detail, Logs::Zone_Server, "Mapping Incoming Opcodes");
MapOpcodes();