Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…

…er("timername"). This allows developers to pause and resume the given timer on the current NPC.

Added lua method eq.is_paused_timer("timername") to check to see if y…

…ou have a paused timer or not. Example usage:

if(eq.is_paused_timer("test"))then
     e.self:Say("You have a paused timer.");
else
     e.self:Say("You do not have a paused timer.");
end

(credit goes to Cavedude)
This commit is contained in:
regneq
2018-04-27 16:31:35 -07:00
parent 7d99becca9
commit f7fe10fc98
3 changed files with 127 additions and 0 deletions
+101
View File
@@ -555,6 +555,107 @@ void QuestManager::stopalltimers(Mob *mob) {
}
}
void QuestManager::pausetimer(const char *timer_name) {
QuestManagerCurrentQuestVars();
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
PausedTimer pt;
uint32 milliseconds = 0;
pend = PTimerList.end();
while (pcur != pend)
{
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
{
Log(Logs::General, Logs::Quests, "Timer %s is already paused for %s. Returning...", timer_name, owner->GetName());
return;
}
++pcur;
}
end = QTimerList.end();
while (cur != end)
{
if (cur->mob && cur->mob == owner && cur->name == timer_name)
{
milliseconds = cur->Timer_.GetRemainingTime();
QTimerList.erase(cur);
break;
}
++cur;
}
std::string timername = timer_name;
pt.name = timername;
pt.owner = owner;
pt.time = milliseconds;
Log(Logs::General, Logs::Quests, "Pausing timer %s for %s with %d ms remaining.", timer_name, owner->GetName(), milliseconds);
PTimerList.push_back(pt);
}
void QuestManager::resumetimer(const char *timer_name) {
QuestManagerCurrentQuestVars();
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
PausedTimer pt;
uint32 milliseconds = 0;
pend = PTimerList.end();
while (pcur != pend)
{
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
{
milliseconds = pcur->time;
PTimerList.erase(pcur);
break;
}
++pcur;
}
if (milliseconds == 0)
{
Log(Logs::General, Logs::Quests, "Paused timer %s not found or has expired. Returning...", timer_name);
return;
}
end = QTimerList.end();
while (cur != end)
{
if (cur->mob && cur->mob == owner && cur->name == timer_name)
{
cur->Timer_.Enable();
cur->Timer_.Start(milliseconds, false);
Log(Logs::General, Logs::Quests, "Resuming timer %s for %s with %d ms remaining.", timer_name, owner->GetName(), milliseconds);
return;
}
++cur;
}
QTimerList.push_back(QuestTimer(milliseconds, owner, timer_name));
Log(Logs::General, Logs::Quests, "Creating a new timer and resuming %s for %s with %d ms remaining.", timer_name, owner->GetName(), milliseconds);
}
bool QuestManager::ispausedtimer(const char *timer_name) {
QuestManagerCurrentQuestVars();
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
pend = PTimerList.end();
while (pcur != pend)
{
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
{
return true;
}
++pcur;
}
return false;
}
void QuestManager::emote(const char *str) {
QuestManagerCurrentQuestVars();
if (!owner) {