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Cracked the code on FixZ offsets
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@ -849,6 +849,7 @@ void Mob::FixZ() {
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{
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5);
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new_z += (this->GetSize() / 1.55);
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auto duration = timer.elapsed();
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@ -864,7 +865,7 @@ void Mob::FixZ() {
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duration
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);
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if ((new_z > -2000) && std::abs(m_Position.z - new_z) < 35) {
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if ((new_z > -2000) && new_z != -999999) {
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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