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Reactivation of wear change updates in Bot::Spawn() until fix can be found.
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 08/15/2014 ==
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Uleat: Reactivated the Bot::Spawn() code for sending post-spawn wear change updates..temporary until I can sort out the proper usage.
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== 08/13/2014 ==
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== 08/13/2014 ==
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Uleat (Kingly_Krab): Fix for bot chest armor graphic glitch. (fix also caused RoF #wc to work properly)
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Uleat (Kingly_Krab): Fix for bot chest armor graphic glitch. (fix also caused RoF #wc to work properly)
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10
zone/bot.cpp
10
zone/bot.cpp
@ -4330,18 +4330,18 @@ void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
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this->SendPosition();
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this->SendPosition();
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/* // fillspawnstruct now properly handles this -U
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// there is something askew with spawn struct appearance fields...
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// I re-enabled this until I can sort it out -U
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uint32 itemID = 0;
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uint32 itemID = 0;
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uint8 materialFromSlot = 0xFF;
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uint8 materialFromSlot = 0xFF;
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for(int i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::EQUIPMENT_END; ++i) {
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for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
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itemID = GetBotItemBySlot(i);
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itemID = GetBotItemBySlot(i);
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if(itemID != 0) {
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if(itemID != 0) {
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materialFromSlot = Inventory::CalcMaterialFromSlot(i);
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materialFromSlot = Inventory::CalcMaterialFromSlot(i);
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if(materialFromSlot != 0xFF) {
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if(materialFromSlot != 0xFF)
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this->SendWearChange(materialFromSlot);
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this->SendWearChange(materialFromSlot);
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}
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}
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}
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}*/
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}
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}
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}
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}
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}
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