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Changed some console logging for slot and group errors.
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+2
-1
@@ -3261,7 +3261,8 @@ uint32 Database::GetGroupID(const char* name){
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if (results.RowCount() == 0)
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{
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LogFile->write(EQEmuLog::Debug, "Character not in a group: %s", name);
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// Commenting this out until logging levels can prevent this from going to console
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//LogFile->write(EQEmuLog::Debug, "Character not in a group: %s", name);
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return 0;
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}
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