[Bug Fix] NPC Faction War prevention. (#3595)

* [Bug] NPC Faction War prevention.

This should assist with prevention of NPC Faction waring. I have been using this code on my server for over 5 years with no coredumps or any noted bugs. This was brought up as users have reported a few events where they can trigger NPC's to fight each other.

* Correct a few entries to line up with updated code.

* Re-add missing RestTimer functionality
This commit is contained in:
Fryguy
2023-11-19 11:40:15 -05:00
committed by GitHub
parent c0fe0f11f7
commit f7780b0247
7 changed files with 69 additions and 63 deletions
+1 -1
View File
@@ -767,7 +767,7 @@ public:
void SetAssistAggro(bool value) { AssistAggro = value; if (PrimaryAggro) AssistAggro = false; }
bool HateSummon();
void FaceTarget(Mob* mob_to_face = 0);
void WipeHateList();
void WipeHateList(bool npc_only = false);
void AddFeignMemory(Mob* attacker);
void RemoveFromFeignMemory(Mob* attacker);
void ClearFeignMemory();