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Move update path to movement manager so all movement will use paths
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@@ -84,7 +84,7 @@ public:
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void RemoveFromTargets(Lua_Mob mob);
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void RemoveFromTargets(Lua_Mob mob, bool RemoveFromXTargets);
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void ReplaceWithTarget(Lua_Mob target, Lua_Mob new_target);
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void OpenDoorsNear(Lua_NPC opener);
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void OpenDoorsNear(Lua_Mob opener);
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std::string MakeNameUnique(const char *name);
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std::string RemoveNumbers(const char *name);
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void SignalMobsByNPCID(uint32 npc_id, int signal);
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