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Move update path to movement manager so all movement will use paths
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+2
-2
@@ -3263,7 +3263,7 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 hate)
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}
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}
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void EntityList::OpenDoorsNear(NPC *who)
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void EntityList::OpenDoorsNear(Mob *who)
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{
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for (auto it = door_list.begin();it != door_list.end(); ++it) {
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@@ -3276,7 +3276,7 @@ void EntityList::OpenDoorsNear(NPC *who)
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float curdist = diff.x * diff.x + diff.y * diff.y;
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if (diff.z * diff.z < 10 && curdist <= 100)
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cdoor->NPCOpen(who);
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cdoor->Open(who);
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}
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}
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