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Move update path to movement manager so all movement will use paths
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+1
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@@ -49,7 +49,7 @@ public:
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void ForceClose(Mob *sender, bool alt_mode = false);
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void ForceOpen(Mob *sender, bool alt_mode = false);
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void HandleClick(Client *sender, uint8 trigger);
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void NPCOpen(NPC *sender, bool alt_mode = false);
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void Open(Mob *sender, bool alt_mode = false);
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void SetDisableTimer(bool flag);
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void SetDoorName(const char *name);
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void SetEntityID(uint32 entity) { entity_id = entity; }
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