[Cleanup] Cleanup uses of insert/push_back when a temp object is used. (#3170)

This commit is contained in:
Aeadoin
2023-04-03 16:45:01 -04:00
committed by GitHub
parent 2bb15271c5
commit f752b57a55
42 changed files with 104 additions and 104 deletions
+13 -13
View File
@@ -347,7 +347,7 @@ Lua_Mob_List Lua_EntityList::GetMobList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Mob(iter->second));
ret.entries.emplace_back(Lua_Mob(iter->second));
++iter;
}
@@ -361,7 +361,7 @@ Lua_Client_List Lua_EntityList::GetClientList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Client(iter->second));
ret.entries.emplace_back(Lua_Client(iter->second));
++iter;
}
@@ -385,7 +385,7 @@ Lua_Bot_List Lua_EntityList::GetBotList() {
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
ret.entries.emplace_back(Lua_Bot(bot));
}
}
@@ -409,7 +409,7 @@ Lua_Bot_List Lua_EntityList::GetBotListByCharacterID(uint32 character_id) {
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
ret.entries.emplace_back(Lua_Bot(bot));
}
}
@@ -423,7 +423,7 @@ Lua_Bot_List Lua_EntityList::GetBotListByCharacterID(uint32 character_id, uint8
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
ret.entries.emplace_back(Lua_Bot(bot));
}
}
@@ -437,7 +437,7 @@ Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name) {
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
ret.entries.emplace_back(Lua_Bot(bot));
}
}
@@ -451,7 +451,7 @@ Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name, uin
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
ret.entries.emplace_back(Lua_Bot(bot));
}
}
@@ -485,7 +485,7 @@ Lua_Client_List Lua_EntityList::GetShuffledClientList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Client(iter->second));
ret.entries.emplace_back(Lua_Client(iter->second));
++iter;
}
@@ -501,7 +501,7 @@ Lua_NPC_List Lua_EntityList::GetNPCList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_NPC(iter->second));
ret.entries.emplace_back(Lua_NPC(iter->second));
++iter;
}
@@ -515,7 +515,7 @@ Lua_Corpse_List Lua_EntityList::GetCorpseList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Corpse(iter->second));
ret.entries.emplace_back(Lua_Corpse(iter->second));
++iter;
}
@@ -529,7 +529,7 @@ Lua_Object_List Lua_EntityList::GetObjectList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Object(iter->second));
ret.entries.emplace_back(Lua_Object(iter->second));
++iter;
}
@@ -543,7 +543,7 @@ Lua_Doors_List Lua_EntityList::GetDoorsList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Door(iter->second));
ret.entries.emplace_back(Lua_Door(iter->second));
++iter;
}
@@ -558,7 +558,7 @@ Lua_Spawn_List Lua_EntityList::GetSpawnList() {
auto iter = t_list.begin();
while(iter != t_list.end()) {
ret.entries.push_back(Lua_Spawn(*iter));
ret.entries.emplace_back(Lua_Spawn(*iter));
++iter;
}