[Bug Fix] Fix does_augment_fit_slot method. (#2817)

* [Bug Fix] DoesAugmentFit finds if an Aug Slot is free, changed overload method to check if Aug fits slot.

* Tweak/add lua
This commit is contained in:
Aeadoin
2023-01-31 21:11:12 -05:00
committed by GitHub
parent f410c89815
commit f727c9f75a
3 changed files with 6 additions and 9 deletions
+2 -2
View File
@@ -3700,7 +3700,7 @@ int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id);
}
int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
int8 lua_does_augment_fit_slot(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
@@ -4223,7 +4223,7 @@ luabind::scope lua_register_general() {
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit),
luabind::def("does_augment_fit_slot", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit_slot),
/*
Cross Zone
*/