[Bug Fix] Fix does_augment_fit_slot method. (#2817)

* [Bug Fix] DoesAugmentFit finds if an Aug Slot is free, changed overload method to check if Aug fits slot.

* Tweak/add lua
This commit is contained in:
Aeadoin
2023-01-31 21:11:12 -05:00
committed by GitHub
parent f410c89815
commit f727c9f75a
3 changed files with 6 additions and 9 deletions
+2 -2
View File
@@ -3981,7 +3981,7 @@ int8 Perl__does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id);
}
int8 Perl__does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot)
int8 Perl__does_augment_fit_slot(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
@@ -4332,7 +4332,7 @@ void perl_register_quest()
package.add("doanim", (void(*)(int, int, bool, int))&Perl__doanim);
package.add("do_augment_slots_match", &Perl__do_augment_slots_match);
package.add("does_augment_fit", (int8(*)(EQ::ItemInstance*, uint32))&Perl__does_augment_fit);
package.add("does_augment_fit", (int8(*)(EQ::ItemInstance*, uint32, uint8))&Perl__does_augment_fit);
package.add("does_augment_fit_slot", (int8(*)(EQ::ItemInstance*, uint32, uint8))&Perl__does_augment_fit_slot);
package.add("echo", &Perl__echo);
package.add("emote", &Perl__emote);
package.add("enable_proximity_say", &Perl__enable_proximity_say);