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Implement NPC Charm Stats
These combat stats an NPC will change to while charmed
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@@ -89,6 +89,13 @@ struct NPCType
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EQEmu::TintProfile armor_tint;
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uint32 min_dmg;
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uint32 max_dmg;
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uint32 charm_ac;
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uint32 charm_min_dmg;
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uint32 charm_max_dmg;
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int charm_attack_delay;
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int charm_accuracy_rating;
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int charm_avoidance_rating;
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int charm_atk;
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int16 attack_count;
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char special_abilities[512];
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uint16 d_melee_texture1;
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