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[Quest API] Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. (#2504)
# Perl - Add EVENT_AA_BUY to Perl. - Exports `$aa_cost`, `$aa_id`, `$aa_previous_id`, and `$aa_next_id` - Add EVENT_AA_GAIN to Perl. - Exports `$aa_gained` - Add quest::getaaname(aa_id) to Perl. # Lua - Add event_aa_buy to Lua. - Exports `e.aa_cost`, `e.aa_id`, `e.aa_previous_id`, and `e.aa_next_id` - Add event_aa_gain to Lua. - Exports `e.aa_gained` - Add eq.get_aa_name(aa_id) to Lua.
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@@ -125,6 +125,10 @@ void handle_player_merchant(QuestInterface* parse, lua_State* L, Client* client,
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std::vector<std::any>* extra_pointers);
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void handle_player_inspect(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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void handle_player_aa_buy(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any>* extra_pointers);
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void handle_player_aa_gain(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any>* extra_pointers);
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
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