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[Quest API] Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. (#2504)
# Perl - Add EVENT_AA_BUY to Perl. - Exports `$aa_cost`, `$aa_id`, `$aa_previous_id`, and `$aa_next_id` - Add EVENT_AA_GAIN to Perl. - Exports `$aa_gained` - Add quest::getaaname(aa_id) to Perl. # Lua - Add event_aa_buy to Lua. - Exports `e.aa_cost`, `e.aa_id`, `e.aa_previous_id`, and `e.aa_next_id` - Add event_aa_gain to Lua. - Exports `e.aa_gained` - Add eq.get_aa_name(aa_id) to Lua.
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@@ -898,4 +898,24 @@ void handle_player_merchant(QuestInterface* parse, lua_State* L, Client* client,
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lua_setfield(L, -2, "item_cost");
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}
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void handle_player_aa_buy(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "aa_cost");
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_setfield(L, -2, "aa_id");
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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lua_setfield(L, -2, "aa_previous_id");
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lua_pushinteger(L, std::stoi(sep.arg[3]));
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lua_setfield(L, -2, "aa_next_id");
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}
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void handle_player_aa_gain(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "aa_gained");
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}
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#endif
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