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SummonAllCorpses converted to xyz_heading
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@@ -1753,7 +1753,7 @@ bool QuestManager::summonallplayercorpses(uint32 char_id, const xyz_heading& pos
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return false;
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Client* c = entity_list.GetClientByCharID(char_id);
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c->SummonAllCorpses(position.m_X, position.m_Y, position.m_Z, position.m_Heading);
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c->SummonAllCorpses(position);
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return true;
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}
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