SummonAllCorpses converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 14:50:48 -08:00
parent 4daf4ab507
commit f6c98132f0
3 changed files with 7 additions and 14 deletions
+1 -1
View File
@@ -1753,7 +1753,7 @@ bool QuestManager::summonallplayercorpses(uint32 char_id, const xyz_heading& pos
return false;
Client* c = entity_list.GetClientByCharID(char_id);
c->SummonAllCorpses(position.m_X, position.m_Y, position.m_Z, position.m_Heading);
c->SummonAllCorpses(position);
return true;
}