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SummonAllCorpses converted to xyz_heading
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@@ -1026,7 +1026,7 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
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void DoItemEnterZone();
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bool DoItemEnterZone(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
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void SummonAndRezzAllCorpses();
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void SummonAllCorpses(float dest_x, float dest_y, float dest_z, float dest_heading);
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void SummonAllCorpses(const xyz_heading& position);
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void DepopAllCorpses();
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void DepopPlayerCorpse(uint32 dbid);
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void BuryPlayerCorpses();
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