Merge pull request #515 from ngdeao/master

Netcode and Zoning Improvements
This commit is contained in:
Akkadius
2016-04-07 21:48:27 -05:00
10 changed files with 105 additions and 106 deletions
+3
View File
@@ -488,6 +488,8 @@ public:
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
void SendPosition();
void SetSpawned() { spawned = true; };
bool Spawned() { return spawned; };
void SetFlyMode(uint8 flymode);
inline void Teleport(glm::vec3 NewPosition) { m_Position.x = NewPosition.x; m_Position.y = NewPosition.y;
m_Position.z = NewPosition.z; };
@@ -1137,6 +1139,7 @@ protected:
bool held;
bool nocast;
bool focused;
bool spawned;
void CalcSpellBonuses(StatBonuses* newbon);
virtual void CalcBonuses();
void TrySkillProc(Mob *on, uint16 skill, uint16 ReuseTime, bool Success = false, uint16 hand = 0, bool IsDefensive = false); // hand = SlotCharm?