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Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
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@@ -488,6 +488,8 @@ public:
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SendPosition();
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void SetSpawned() { spawned = true; };
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bool Spawned() { return spawned; };
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void SetFlyMode(uint8 flymode);
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inline void Teleport(glm::vec3 NewPosition) { m_Position.x = NewPosition.x; m_Position.y = NewPosition.y;
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m_Position.z = NewPosition.z; };
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@@ -1137,6 +1139,7 @@ protected:
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bool held;
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bool nocast;
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bool focused;
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bool spawned;
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void CalcSpellBonuses(StatBonuses* newbon);
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virtual void CalcBonuses();
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void TrySkillProc(Mob *on, uint16 skill, uint16 ReuseTime, bool Success = false, uint16 hand = 0, bool IsDefensive = false); // hand = SlotCharm?
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