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Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
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+2
-1
@@ -123,7 +123,7 @@ Client::Client(EQStreamInterface* ieqs)
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camp_timer(29000),
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process_timer(100),
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stamina_timer(40000),
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zoneinpacket_timer(3000),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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@@ -439,6 +439,7 @@ void Client::SendZoneInPackets()
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outapp->priority = 6;
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if (!GetHideMe()) entity_list.QueueClients(this, outapp, true);
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safe_delete(outapp);
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SetSpawned();
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if (GetPVP()) //force a PVP update until we fix the spawn struct
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SendAppearancePacket(AT_PVP, GetPVP(), true, false);
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