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[Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
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+3
-3
@@ -1256,8 +1256,8 @@ public:
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void TarGlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
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void DelGlobal(const char *varname);
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inline void SetEmoteID(uint16 emote) { emoteid = emote; }
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inline uint16 GetEmoteID() { return emoteid; }
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inline void SetEmoteID(uint32 emote) { emoteid = emote; }
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inline uint32 GetEmoteID() { return emoteid; }
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bool HasSpellEffect(int effect_id);
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int mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mob *caster, uint16 caster_id);
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@@ -1780,7 +1780,7 @@ protected:
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bool m_targetable;
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int QGVarDuration(const char *fmt);
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void InsertQuestGlobal(int charid, int npcid, int zoneid, const char *name, const char *value, int expdate);
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uint16 emoteid;
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uint32 emoteid;
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SpecialAbility SpecialAbilities[MAX_SPECIAL_ATTACK];
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bool bEnraged;
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